Textured Snake Ring
Lesson 1 of 29
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This lesson is part of Living Jewels: SubD Creature Sculpting, which can be included with a RhinoArtisan Commercial license subject to current promotions. If you've already purchased and don't see it in your account, get in touch.
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The serpent is one of the oldest motifs in jewelry — a symbol of eternity and rebirth that has coiled around fingers since ancient Egypt and Rome. A snake ring turns that idea into a single continuous body that spirals around the finger and meets itself head to tail. The real challenge isn’t the silhouette — it’s the scales: a texture that has to follow the twisting body cleanly and close perfectly at the seam. In this project you’ll model one the clever way — by unrolling the ring into a flat canvas, drawing the snake there, and flowing it back around the finger.

Design a textured snake ring using RhinoArtisan.
In this tutorial you will learn how to:
- Draw the snake’s body as flat curves — Blend Curve joins a set of circles into one continuous outline, with a small circle at the top shaped into the head.

- Unroll the ring cylinder into a flat canvas and match the design to the ring’s circumference, ready to wrap.

- Project the flat design back around the finger with Quick Flow, then give the body volume with a 2.5 × 1.7 mm ring profile.

- Merge the top into a single clean surface and lay real snake scales over the whole body with Texture3D.

- Dial in the scale height so the texture flows cleanly around every coil, without stretching at the seam.

- Close the model and finish it with a sculpted snake head, joined to the body with a Boolean Union.

By the end of this project, you’ll have the skills to model a fully textured snake ring from scratch.
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