Beta
These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Organic Modeling & Sculpting
Organic Modeling & Sculpting
Not everything in a piece can be drawn with curves and surfaces. A panther’s muscle, a face on a signet, a knot of branches, the pillow of a puffed heart — these are modelled by feel, not by measure. RhinoArtisan gives you four ways to get there, and they are made to be combined:
Generative AIDescribe the shape, or show it in a photo, and get a textured 3D mesh back — plus renders, videos and try-ons from the same window.
SculptDigital clay: eight brushes with symmetry, radial copies and gem-aware masking, working any solid, surface, SubD or mesh by hand.
ReliefA parametric 2.5D height field built from curves, images, textures and brush strokes — the coin, the medal, the carved monogram.
SubDSmooth, editable freeform shapes from a coarse cage of faces — precise control over flowing forms, and clean conversion to NURBS.
Which one, when
- Start from nothing? Describe it to Generative AI — Text to 3D turns a sentence into a mesh, Image to 3D reconstructs a photo, a sketch or a client’s reference.
- Detail on an existing piece? Sculpt brushes it directly — push, build clay, smooth, pinch — with the stones masked and the weight on screen.
- Flat art becoming depth? Relief carves logos, lettering, photos and textures into a surface as a stack of operations that stays editable.
- A flowing form you still want to control? SubD keeps the shape smooth and the cage editable, and converts to NURBS when the parametric work resumes.