Beta
These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Tabs
Mesh

The Mesh tab. Each divider marks a group, described below in the same order
Nine groups, left to right. Buttons with a submenu list it underneath.
Check and repair
CheckReports what is wrong with a mesh before you fix it.
RepairThe guided repair wizard, step by step.
Repair tools
Align VerticesPulls near-coincident vertices onto each other.
WeldMerges vertices within an angle tolerance.
Weld Edge
Weld Vertices
Match Mesh EdgesAligns the edges of two meshes so they meet.
Rebuild Mesh NormalsRecomputes the face and vertex normals.
Rebuild MeshRebuilds the mesh, discarding bad data.
Fill Mesh HolesCloses the holes left in a mesh.
Faces and normals
Delete FacesRemoves the faces you pick.
Patch Single FacesFills a one-face gap.
Cull Degenerate Mesh FacesDeletes faces with zero area.
Swap Mesh EdgeFlips the shared edge of two triangles.
Unify Mesh NormalsMakes every normal point the same way.
Apply MeshApplies the edited mesh back to its object.
Split Mesh EdgeSplits an edge, adding a vertex.
Create
Split Disjoint MeshSeparates a mesh into its unconnected shells.
MeshMeshes a surface or polysurface.
Mesh PatchFits a mesh through a boundary and points.
Mesh From LinesBuilds a mesh from a network of lines.
Insert PointAdds a vertex inside a face.
Mesh From PointsBuilds a mesh through a point cloud.
Booleans and modifications
Apply Mesh UVNDeforms a mesh through another mesh's UVN space.
Mesh Boolean UnionFuses meshes into one.
Mesh Boolean DifferenceSubtracts one mesh from another.
Shrink WrapWraps a single clean mesh around anything.
BevelBevels mesh edges.
Mesh IntersectDraws the curve where two meshes cross.
Offset MeshOffsets a mesh by a distance.
Mesh Boolean SplitSplits a mesh with another, keeping both parts.
Mesh Boolean IntersectionKeeps only the volume two meshes share.
Merge FacesMerges the faces you pick into one.
Dup Mesh Hole BoundaryDraws a curve around every hole.
Quads and triangles
Quadrangulate MeshTurns triangle pairs into quads.
Triangulate MeshSplits every quad into triangles.
Ngons and extraction
Polygon CountReports how many faces a mesh has.
Merge Coplanar FaceMerges faces lying in the same plane.
Add Ngons To MeshGroups coplanar faces into ngons.
Extract Mesh FacesPulls the faces you pick out of the mesh.
Move
Extract Connected Mesh Faces
By Aspect Ratio
By Area
By Edge Length
By Draft Angle
Extract Mesh Part
Extract Mesh Edges
Delete Mesh NgonsRemoves ngon grouping, leaving the faces.
Append To MeshAdds a face by picking its corners.
Vertex and edge editing
StitchSews two mesh borders together.
Insert EdgeInserts an edge loop.
CreaseMarks an edge as sharp.
SlideSlides an edge along the surface.
InsetInsets a face inside its own border.
Remove CreaseSoftens an edge marked sharp.
Retopology and selection
Extrude MeshExtrudes the faces you pick.
Reduce MeshCuts the face count, keeping the shape.
Quad RemeshRebuilds the mesh as an even quad grid.
Select MeshesThe mesh selection helpers.
Select Closed Mesh
Select Open Mesh
Select Visible Mesh
Select Edge Loop
Select Edge Ring
Select Face Loop