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Select

Each divider marks a group, described below in the same order

Selecting the right objects is most of the work in a piece with three hundred stones. This tab collects Rhino’s selection commands into a single grid, and the ones that come in families carry a submenu.

Two groups, left to right.

By kind and property

  • Select AllEverything in the file.
  • Selection FilterLimits what the cursor can pick.
  • Named SelectionsSaves a selection to recall later.
  • Select Previous SelectionBack to what you had selected before.
  • Select by Object IDBy the object's unique ID.
  • Select by ColorEverything sharing a display colour.
  • Select PointsPoint objects.
  • Select Block InstancesEvery instance of a block.
  • Select LightsThe lights in the scene.
  • Select by Annotation StyleAnnotations sharing a style.
  • Select DotsAnnotation dots.
  • Select Clipping PlanesClipping planes.
  • Select Clipping Plane in ViewportOnly those clipping this viewport.
  • Select MeshesMesh objects.
  • Select Closed MeshesClosed, watertight meshes.
  • Select Open MeshesMeshes with holes or open edges.
  • Select CurvesCurve objects.
  • Short CurvesCurves shorter than a length you set.
  • Open CurvesCurves whose ends do not meet.
  • Closed CurvesCurves that close on themselves.
  • PolylinesCurves made only of straight segments.
  • LinesSingle straight line segments.
  • By LinetypeObjects drawn with a given linetype.
  • Planar CurvesCurves lying flat in one plane.
  • Sub CurveCopies or shortens a stretch of a curve.
  • Self-Intersecting CurvesCurves that cross themselves.
  • Select ChainA run of curves that meet end to end.
  • G0 ContinuityAuto-chains curves that simply touch end to end.
  • G1 ContinuityAuto-chains only curves that join tangent.
  • G2 ContinuityAuto-chains only curves that join with matching curvature.
  • Select NoneClears the selection.
  • Invert SelectionSwaps selected for unselected.
  • Select Last CreatedWhat the last command made.
  • Select by Object NameBy the name you gave it.
  • Select Exact DuplicatesObjects sitting on top of each other.
  • Select by LayerEverything on a layer.
  • Select Point CloudsPoint cloud objects.
  • Select Mirrored BlocksBlock instances that were mirrored.
  • Select HatchesHatch objects.
  • Select DimensionsDimension objects.
  • LinearLinear dimensions only.
  • CentermarksCentre marks only.
  • RadialRadius and diameter dimensions only.
  • OrdinateOrdinate dimensions only.
  • AngularAngle dimensions only.
  • With Property OverridesDimensions whose style settings were overridden.
  • With Text OverridesDimensions showing typed text, not the measurement.
  • By Font UseAnnotations that use a given font.
  • Select by Group NameEverything in a named group.
  • Select PolysurfacesPolysurface objects.
  • Open PolysurfacesPolysurfaces with open, naked edges.
  • Closed PolysurfacesClosed, solid polysurfaces.
  • Lightweight ExtrusionsExtrusion objects.
  • Select SurfacesSurface objects.
  • Open SurfacesSurfaces with free edges.
  • Closed SurfacesSurfaces that close on themselves, like a sphere.
  • Untrimmed SurfacesSurfaces with their full, untrimmed edges.
  • Trimmed SurfacesSurfaces that have been trimmed.
  • PicturesPicture objects, such as reference images.
  • Planar SurfacesFlat surfaces.
  • Select SubD ObjectsSubD objects and their parts.
  • SubD Friendly CurvesCurves built to match SubD edges exactly.
  • SubD EdgesThe edges of SubD objects.
  • Edge LoopA loop of edges running around the SubD.
  • Edge RingParallel edges across a band of faces.
  • Face LoopA loop of faces running around the SubD.
  • Filter: EdgesLimits sub-object picks to edges.
  • Filter: FacesLimits sub-object picks to faces.
  • Filter: VerticesLimits sub-object picks to vertices.
  • Filter: NoneRemoves the sub-object filter.
  • Toggle Edge/VertexConverts the sub-object selection between edges and vertices.
  • Faces to BoundaryFaces enclosed by a boundary of selected edges.
  • Lasso PointsControl points, by dragging a lasso.
  • Connected PointsControl points adjacent to the ones already selected.
  • Select UVBoth rows of control points through a picked point.
  • Select UThe row of control points through a point, along U.
  • Select VThe row of control points through a point, along V.
  • Invert Point SelectionSwaps selected and unselected control points.
  • Next UMoves the point selection one step along U.
  • Add Previous UExtends the point selection one step along U.
  • Next VMoves the point selection one step along V.
  • Add Previous VExtends the point selection one step along V.
  • Brush PointsControl points, by brushing over them.
  • Control Point RegionA range of control points on a curve or surface.
  • Control PointsEvery control point on a curve or surface.
  • Select Objects with HistoryObjects linked to what made them.
  • ParentsThe inputs a history object was built from.
  • ChildrenThe objects built from the selected inputs.

By region and volume

  • Select Rectangular RegionEverything inside a rectangle you draw.
  • Select by 3-D BoxEverything inside a box.
  • Select by Boundary CurveEverything inside a closed curve.
  • Select SmallObjects below a size you set — useful for junk.
  • Select by Closed VolumeEverything inside a closed solid.
  • Select by KeyBy user-text key.
  • Select by Key/ValueBy user-text key and value.
  • Select by SphereEverything inside a sphere.
  • Select by CircleEverything inside a circle.
  • Select by BrushingPaints a selection with the cursor.
  • Select with FenceEverything a line you draw crosses.
  • Select ControlsControl objects of a cage or history.
  • Select by ValueBy user-text value.
  • Select Non-ManifoldObjects that cannot exist as solids — a common cause of failed prints.