Tabs
Select

Each divider marks a group, described below in the same order
Selecting the right objects is most of the work in a piece with three hundred stones. This tab collects Rhino’s selection commands into a single grid, and the ones that come in families carry a submenu.
Two groups, left to right.
By kind and property
Select AllEverything in the file.
Selection FilterLimits what the cursor can pick.
Named SelectionsSaves a selection to recall later.
Select Previous SelectionBack to what you had selected before.
Select by Object IDBy the object's unique ID.
Select by ColorEverything sharing a display colour.
Select PointsPoint objects.
Select Block InstancesEvery instance of a block.
Select LightsThe lights in the scene.
Select by Annotation StyleAnnotations sharing a style.
Select DotsAnnotation dots.
Select Clipping PlanesClipping planes.
Select Clipping Plane in ViewportOnly those clipping this viewport.
Select MeshesMesh objects.
Select Closed MeshesClosed, watertight meshes.
Select Open MeshesMeshes with holes or open edges.
Select CurvesCurve objects.
Short CurvesCurves shorter than a length you set.
Open CurvesCurves whose ends do not meet.
Closed CurvesCurves that close on themselves.
PolylinesCurves made only of straight segments.
LinesSingle straight line segments.
By LinetypeObjects drawn with a given linetype.
Planar CurvesCurves lying flat in one plane.
Sub CurveCopies or shortens a stretch of a curve.
Self-Intersecting CurvesCurves that cross themselves.
Select ChainA run of curves that meet end to end.
G0 ContinuityAuto-chains curves that simply touch end to end.
G1 ContinuityAuto-chains only curves that join tangent.
G2 ContinuityAuto-chains only curves that join with matching curvature.
Select NoneClears the selection.
Invert SelectionSwaps selected for unselected.
Select Last CreatedWhat the last command made.
Select by Object NameBy the name you gave it.
Select Exact DuplicatesObjects sitting on top of each other.
Select by LayerEverything on a layer.
Select Point CloudsPoint cloud objects.
Select Mirrored BlocksBlock instances that were mirrored.
Select HatchesHatch objects.
Select DimensionsDimension objects.
LinearLinear dimensions only.
CentermarksCentre marks only.
RadialRadius and diameter dimensions only.
OrdinateOrdinate dimensions only.
AngularAngle dimensions only.
With Property OverridesDimensions whose style settings were overridden.
With Text OverridesDimensions showing typed text, not the measurement.
By Font UseAnnotations that use a given font.
Select by Group NameEverything in a named group.
Select PolysurfacesPolysurface objects.
Open PolysurfacesPolysurfaces with open, naked edges.
Closed PolysurfacesClosed, solid polysurfaces.
Lightweight ExtrusionsExtrusion objects.
Select SurfacesSurface objects.
Open SurfacesSurfaces with free edges.
Closed SurfacesSurfaces that close on themselves, like a sphere.
Untrimmed SurfacesSurfaces with their full, untrimmed edges.
Trimmed SurfacesSurfaces that have been trimmed.
PicturesPicture objects, such as reference images.
Planar SurfacesFlat surfaces.
Select SubD ObjectsSubD objects and their parts.
SubD Friendly CurvesCurves built to match SubD edges exactly.
SubD EdgesThe edges of SubD objects.
Edge LoopA loop of edges running around the SubD.
Edge RingParallel edges across a band of faces.
Face LoopA loop of faces running around the SubD.
Filter: EdgesLimits sub-object picks to edges.
Filter: FacesLimits sub-object picks to faces.
Filter: VerticesLimits sub-object picks to vertices.
Filter: NoneRemoves the sub-object filter.
Toggle Edge/VertexConverts the sub-object selection between edges and vertices.
Faces to BoundaryFaces enclosed by a boundary of selected edges.
Lasso PointsControl points, by dragging a lasso.
Connected PointsControl points adjacent to the ones already selected.
Select UVBoth rows of control points through a picked point.
Select UThe row of control points through a point, along U.
Select VThe row of control points through a point, along V.
Invert Point SelectionSwaps selected and unselected control points.
Next UMoves the point selection one step along U.
Add Previous UExtends the point selection one step along U.
Next VMoves the point selection one step along V.
Add Previous VExtends the point selection one step along V.
Brush PointsControl points, by brushing over them.
Control Point RegionA range of control points on a curve or surface.
Control PointsEvery control point on a curve or surface.
Select Objects with HistoryObjects linked to what made them.
ParentsThe inputs a history object was built from.
ChildrenThe objects built from the selected inputs.
By region and volume
Select Rectangular RegionEverything inside a rectangle you draw.
Select by 3-D BoxEverything inside a box.
Select by Boundary CurveEverything inside a closed curve.
Select SmallObjects below a size you set — useful for junk.
Select by Closed VolumeEverything inside a closed solid.
Select by KeyBy user-text key.
Select by Key/ValueBy user-text key and value.
Select by SphereEverything inside a sphere.
Select by CircleEverything inside a circle.
Select by BrushingPaints a selection with the cursor.
Select with FenceEverything a line you draw crosses.
Select ControlsControl objects of a cage or history.
Select by ValueBy user-text value.
Select Non-ManifoldObjects that cannot exist as solids — a common cause of failed prints.