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Rendering

Commands

Two of these commands are RhinoArtisan’s own — they solve the two things you always have to do before rendering a piece of jewellery. The rest are Rhino’s rendering commands, gathered into the ribbon so you do not have to hunt for them: panels, lights, texture mapping, colour synchronization and the advanced display effects.

They are shared ground: whatever you set here — materials, lights, environment, mapping — is used by Render Studio and by Realtime Render alike.

Positioning the piece

Lying on the ground

Drops the piece into a natural resting position, calculating the inclination that balances it on the ground. A ring standing perfectly upright always reads as fake, no matter how good the render is.

Pair

Builds a pair from a single model — earrings, matching bands — with control over mirroring, distance and the angle between them.

Panels

The panels where the scene is actually set up.

  • Materials — colour, finish, transparency, texture and bump for every material in the model.
  • Environment — background colour, image and projection, the light the piece reflects.
  • Lights — every light in the scene in one list, with its own toolbar to add and edit them.
  • Textures — the textures used by materials and environments.
  • Ground — an infinite ground plane at a chosen elevation, far faster to render than a surface.
  • Library — materials, textures and environments saved to disk, shared between models.

Lights

Creating and aiming the lights themselves.

Textures

Texture mapping: how an image lands on a surface.

Sync

Keeping display colours and render materials telling the same story.

Advanced

Effects the display pipeline adds at render time, without changing the geometry.

  • Curve Piping — render a curve as a solid pipe: wires, threads, milgrain paths.
  • Displacement — push the surface in and out from a texture, for real relief instead of a bump.
  • Softening — round off sharp edges at render time.
  • Shutlining — cut a groove along a curve on the surface.
  • Thickness — give an open surface a rendered wall thickness.