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Rendering

Commands

Three of these commands are RhinoArtisan’s own: two solve the things you always have to do before rendering a piece of jewellery, and one shows the gems with their real brilliance and fire right in the viewport. The rest are Rhino’s rendering commands, gathered into the ribbon so you do not have to hunt for them: panels, lights, texture mapping, colour synchronization and the advanced display effects.

They are shared ground: whatever you set here — materials, lights, environment, mapping — is used by Render Studio and by Realtime Render alike.

Positioning the piece

Previewing the gems

Panels

The panels where the scene is actually set up.

Lights

Creating and aiming the lights themselves.

Textures

Texture mapping: how an image lands on a surface.

Sync

Keeping display colours and render materials telling the same story.

Advanced

Effects the display pipeline adds at render time, without changing the geometry.