Beta
These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Organic Modeling & Sculpting
Text to 3D by AI
Some shapes are easier to describe than to model: a coiled serpent for a ring shank, a lion’s head for a pendant, a knot of branches for a brooch. Text to 3D turns that description into a textured organic mesh, generated by Generative AI with Meshy 6 Preview and imported straight into your document — a starting form you refine with RhinoArtisan’s organic tools.
How to run it
- Open the Generative AI Studio — the Generative AI button in the File tab, or the
ArtisanGenerativeAIcommand — and pick or create a project. - Click the mode/model chip in the prompt bar and select Text to 3D. Its single model, Meshy 6 Preview, is selected automatically.
- Open Model Options to tune the mesh before generating:
- Mode — Preview for quick drafts, Full for the final generation.
- Art Style — Realistic or Sculpture.
- Topology — Triangle or Quad.
- Target Polycount — how dense the mesh should be.
- Symmetry — Auto, Off or On.
- Describe the object in the prompt box and press Send. 3D generations run as queued jobs: the item shows as processing in the grid and resolves on its own — Refresh Project also picks it up.
- Select the finished item to inspect it in the interactive 3D preview: orbit around it and check the silhouette from every side.
- Hover the item and click Import to Rhino. The mesh is imported into the active document, the view zooms to it, and the Studio closes so you can start working immediately.
Tips
- Treat the result as a starting form. The generated mesh gives you proportions and character; the jewelry-grade surface comes from you. Refine it with Sculpt, or rebuild the cleanest parts as SubD when you need smooth, editable geometry.
- Iterate on the prompt, not just the options. Short, concrete descriptions work best — name the subject, the pose and the level of detail (“a curled-up sleeping fox, smooth stylized surfaces, no base”). If the first result misses, adjust the wording and send again; every attempt stays in the project grid for comparison.
- Mind the polycount. A higher Target Polycount captures more detail but produces heavier meshes to sculpt and boolean. Generate light first, and raise it only for the version you intend to keep.